region.dx = vxres - ((sy + height) * vc->vc_font.height);
region.dy = sx * vc->vc_font.width;
region.height = width * vc->vc_font.width;
region.dx = vxres - ((sy + height) * vc->vc_font.height);
region.dy = sx * vc->vc_font.width;
region.height = width * vc->vc_font.width;