+/* VSCTRL - Video Surface Control Register */
+#define VSCTRL_VPIXFMT Fld(4,27)
+#define VSCTRL_VPIXFMT_YUV12 ((0x9) << FShft(VSCTRL_VPIXFMT))
+#define VSCTRL_VPIXFMT_UY0VY1 ((0xc) << FShft(VSCTRL_VPIXFMT))
+#define VSCTRL_VPIXFMT_VY0UY1 ((0xd) << FShft(VSCTRL_VPIXFMT))
+#define VSCTRL_VPIXFMT_Y0UY1V ((0xe) << FShft(VSCTRL_VPIXFMT))
+#define VSCTRL_VPIXFMT_Y0VY1U ((0xf) << FShft(VSCTRL_VPIXFMT))
+#define VSCTRL_GAMMA_EN (1 << 26)
+#define VSCTRL_CSC_EN (1 << 25)
+#define VSCTRL_COSITED (1 << 22)
+#define VSCTRL_VSWIDTH Fld(11,11)
+#define Vsctrl_Width(Pixels) /* Video Width [1-2048] */ \
+ (((Pixels) - 1) << FShft(VSCTRL_VSWIDTH))
+#define VSCTRL_VSHEIGHT Fld(11,0)
+#define Vsctrl_Height(Pixels) /* Video Height [1-2048] */ \
+ (((Pixels) - 1) << FShft(VSCTRL_VSHEIGHT))
+
+/* VBBASE - Video Blending Base Register */
+#define VBBASE_GLALPHA Fld(8,24)
+#define Vbbase_Glalpha(x) ((x) << FShft(VBBASE_GLALPHA))
+
+#define VBBASE_COLKEY Fld(24,0)
+#define Vbbase_Colkey(x) ((x) << FShft(VBBASE_COLKEY))
+
+/* VCMSK - Video Color Key Mask Register */
+#define VCMSK_COLKEY_M Fld(24,0)
+#define Vcmsk_colkey_m(x) ((x) << FShft(VCMSK_COLKEY_M))
+
+/* VSCADR - Video Stream Control Rddress Register */
+#define VSCADR_STR_EN (1 << 31)
+#define VSCADR_COLKEY_EN (1 << 30)
+#define VSCADR_COLKEYSRC (1 << 29)
+#define VSCADR_BLEND_M Fld(2,27)
+#define VSCADR_BLEND_NONE ((0x0) << FShft(VSCADR_BLEND_M))
+#define VSCADR_BLEND_INV ((0x1) << FShft(VSCADR_BLEND_M))
+#define VSCADR_BLEND_GLOB ((0x2) << FShft(VSCADR_BLEND_M))
+#define VSCADR_BLEND_PIX ((0x3) << FShft(VSCADR_BLEND_M))
+#define VSCADR_BLEND_POS Fld(2,24)
+#define VSCADR_BLEND_GFX ((0x0) << FShft(VSCADR_BLEND_POS))
+#define VSCADR_BLEND_VID ((0x1) << FShft(VSCADR_BLEND_POS))
+#define VSCADR_BLEND_CUR ((0x2) << FShft(VSCADR_BLEND_POS))
+#define VSCADR_VBASE_ADR Fld(23,0)
+#define Vscadr_Vbase_Adr(x) ((x) << FShft(VSCADR_VBASE_ADR))
+
+/* VUBASE - Video U Base Register */
+#define VUBASE_UVHALFSTR (1 << 31)
+#define VUBASE_UBASE_ADR Fld(24,0)
+#define Vubase_Ubase_Adr(x) ((x) << FShft(VUBASE_UBASE_ADR))
+
+/* VVBASE - Video V Base Register */
+#define VVBASE_VBASE_ADR Fld(24,0)
+#define Vvbase_Vbase_Adr(x) ((x) << FShft(VVBASE_VBASE_ADR))
+
+/* VSADR - Video Stride Address Register */
+#define VSADR_SRCSTRIDE Fld(10,22)
+#define Vsadr_Srcstride(x) ((x) << FShft(VSADR_SRCSTRIDE))
+#define VSADR_XSTART Fld(11,11)
+#define Vsadr_Xstart(x) ((x) << FShft(VSADR_XSTART))
+#define VSADR_YSTART Fld(11,0)
+#define Vsadr_Ystart(x) ((x) << FShft(VSADR_YSTART))
+