vc->vc_tab_stop[1] =
vc->vc_tab_stop[2] =
vc->vc_tab_stop[3] =
- vc->vc_tab_stop[4] = 0x01010101;
+ vc->vc_tab_stop[4] =
+ vc->vc_tab_stop[5] =
+ vc->vc_tab_stop[6] =
+ vc->vc_tab_stop[7] = 0x01010101;
vc->vc_bell_pitch = DEFAULT_BELL_PITCH;
vc->vc_bell_duration = DEFAULT_BELL_DURATION;
vc->vc_tab_stop[1] =
vc->vc_tab_stop[2] =
vc->vc_tab_stop[3] =
- vc->vc_tab_stop[4] = 0;
+ vc->vc_tab_stop[4] =
+ vc->vc_tab_stop[5] =
+ vc->vc_tab_stop[6] =
+ vc->vc_tab_stop[7] = 0;
}
return;
case 'm':
continue; /* nothing to display */
}
/* Glyph not found */
- if ((!(vc->vc_utf && !vc->vc_disp_ctrl) || c < 128) && !(c & ~charmask)) {
+ if ((!(vc->vc_utf && !vc->vc_disp_ctrl) && c < 128) && !(c & ~charmask)) {
/* In legacy mode use the glyph we get by a 1:1 mapping.
This would make absolutely no sense with Unicode in mind,
but do this for ASCII characters since a font may lack