#include <linux/kthread.h>
#include <linux/sched.h> /* HZ */
#include <linux/mutex.h>
+#include <linux/freezer.h>
/*#include <asm/io.h>*/
static void gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
{
+ int error;
+
down_write(&gameport_bus.subsys.rwsem);
gameport->dev.driver = &drv->driver;
gameport->dev.driver = NULL;
goto out;
}
- device_bind_driver(&gameport->dev);
-out:
+
+ error = device_bind_driver(&gameport->dev);
+ if (error) {
+ printk(KERN_WARNING
+ "gameport: device_bind_driver() failed "
+ "for %s (%s) and %s, error: %d\n",
+ gameport->phys, gameport->name,
+ drv->description, error);
+ drv->disconnect(gameport);
+ gameport->dev.driver = NULL;
+ goto out;
+ }
+
+ out:
up_write(&gameport_bus.subsys.rwsem);
}
return 0;
}
-static struct bus_type gameport_bus = {
- .name = "gameport",
- .probe = gameport_driver_probe,
- .remove = gameport_driver_remove,
-};
-
static void gameport_add_driver(struct gameport_driver *drv)
{
int error;
return !gameport_drv->ignore;
}
+static struct bus_type gameport_bus = {
+ .name = "gameport",
+ .dev_attrs = gameport_device_attrs,
+ .drv_attrs = gameport_driver_attrs,
+ .match = gameport_bus_match,
+ .probe = gameport_driver_probe,
+ .remove = gameport_driver_remove,
+};
+
static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
{
mutex_lock(&gameport->drv_mutex);
int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
{
-
if (gameport->open) {
if (gameport->open(gameport, mode)) {
return -1;
{
int error;
- gameport_bus.dev_attrs = gameport_device_attrs;
- gameport_bus.drv_attrs = gameport_driver_attrs;
- gameport_bus.match = gameport_bus_match;
error = bus_register(&gameport_bus);
if (error) {
printk(KERN_ERR "gameport: failed to register gameport bus, error: %d\n", error);