static int interact_open(struct input_dev *dev)
{
- struct interact *interact = dev->private;
+ struct interact *interact = input_get_drvdata(dev);
gameport_start_polling(interact->gameport);
return 0;
static void interact_close(struct input_dev *dev)
{
- struct interact *interact = dev->private;
+ struct interact *interact = input_get_drvdata(dev);
gameport_stop_polling(interact->gameport);
}
input_dev->id.vendor = GAMEPORT_ID_VENDOR_INTERACT;
input_dev->id.product = interact_type[i].id;
input_dev->id.version = 0x0100;
- input_dev->private = interact;
+ input_dev->dev.parent = &gameport->dev;
+
+ input_set_drvdata(input_dev, interact);
input_dev->open = interact_open;
input_dev->close = interact_close;