holdtime = gl->gl_tchange + gl->gl_ops->go_min_hold_time;
if (time_before(now, holdtime))
delay = holdtime - now;
+ if (test_bit(GLF_REPLY_PENDING, &gl->gl_flags))
+ delay = gl->gl_ops->go_min_hold_time;
spin_lock(&gl->gl_spin);
handle_callback(gl, state, 1, delay);
*p++ = 'a';
if (flags & GL_EXACT)
*p++ = 'E';
- if (flags & GL_ATIME)
- *p++ = 'a';
if (flags & GL_NOCACHE)
*p++ = 'c';
if (test_bit(HIF_HOLDER, &iflags))