#include "util.h"
#include "glock.h"
-static void gfs2_init_inode_once(struct kmem_cache *cachep, void *foo)
+static void gfs2_init_inode_once(void *foo)
{
struct gfs2_inode *ip = foo;
ip->i_alloc = NULL;
}
-static void gfs2_init_glock_once(struct kmem_cache *cachep, void *foo)
+static void gfs2_init_glock_once(void *foo)
{
struct gfs2_glock *gl = foo;
INIT_HLIST_NODE(&gl->gl_list);
spin_lock_init(&gl->gl_spin);
INIT_LIST_HEAD(&gl->gl_holders);
- INIT_LIST_HEAD(&gl->gl_waiters1);
- INIT_LIST_HEAD(&gl->gl_waiters3);
gl->gl_lvb = NULL;
atomic_set(&gl->gl_lvb_count, 0);
INIT_LIST_HEAD(&gl->gl_reclaim);