#define FB_VMODE_SMOOTH_XPAN 512 /* smooth xpan possible (internally used) */
#define FB_VMODE_CONUPDATE 512 /* don't update x/yoffset */
+/*
+ * Display rotation support
+ */
+#define FB_ROTATE_UR 0
+#define FB_ROTATE_CW 1
+#define FB_ROTATE_UD 2
+#define FB_ROTATE_CCW 3
+
#define PICOS2KHZ(a) (1000000000UL/(a))
#define KHZ2PICOS(a) (1000000000UL/(a))
#define FB_EVENT_MODE_DELETE 0x04
/* A driver registered itself */
#define FB_EVENT_FB_REGISTERED 0x05
-/* get console to framebuffer mapping */
+/* CONSOLE-SPECIFIC: get console to framebuffer mapping */
#define FB_EVENT_GET_CONSOLE_MAP 0x06
-/* set console to framebuffer mapping */
+/* CONSOLE-SPECIFIC: set console to framebuffer mapping */
#define FB_EVENT_SET_CONSOLE_MAP 0x07
/* A display blank is requested */
#define FB_EVENT_BLANK 0x08
/* The resolution of the passed in fb_info about to change and
all vc's should be changed */
#define FB_EVENT_MODE_CHANGE_ALL 0x0A
+/* CONSOLE-SPECIFIC: set console rotation */
+#define FB_EVENT_SET_CON_ROTATE 0x0B
+/* CONSOLE-SPECIFIC: get console rotation */
+#define FB_EVENT_GET_CON_ROTATE 0x0C
+/* CONSOLE-SPECIFIC: rotate all consoles */
+#define FB_EVENT_SET_CON_ROTATE_ALL 0x0D
struct fb_event {
struct fb_info *info;
/* perform fb specific mmap */
int (*fb_mmap)(struct fb_info *info, struct file *file, struct vm_area_struct *vma);
+
+ /* save current hardware state */
+ void (*fb_save_state)(struct fb_info *info);
+
+ /* restore saved state */
+ void (*fb_restore_state)(struct fb_info *info);
};
#ifdef CONFIG_FB_TILEBLITTING
from userspace */
#define FBINFO_MISC_TILEBLITTING 0x20000 /* use tile blitting */
+/* A driver may set this flag to indicate that it does want a set_par to be
+ * called every time when fbcon_switch is executed. The advantage is that with
+ * this flag set you can really be shure that set_par is always called before
+ * any of the functions dependant on the correct hardware state or altering
+ * that state, even if you are using some broken X releases. The disadvantage
+ * is that it introduces unwanted delays to every console switch if set_par
+ * is slow. It is a good idea to try this flag in the drivers initialization
+ * code whenever there is a bug report related to switching between X and the
+ * framebuffer console.
+ */
+#define FBINFO_MISC_ALWAYS_SETPAR 0x40000
+
struct fb_info {
int node;
int flags;
#define fb_writeq(b,addr) (*(volatile u64 *) (addr) = (b))
#define fb_memset memset
+#endif
+
+#if defined (__BIG_ENDIAN)
+#define FB_LEFT_POS(bpp) (32 - bpp)
+#define FB_SHIFT_HIGH(val, bits) ((val) >> (bits))
+#define FB_SHIFT_LOW(val, bits) ((val) << (bits))
+#define FB_BIT_NR(b) (7 - (b))
+#else
+#define FB_LEFT_POS(bpp) (0)
+#define FB_SHIFT_HIGH(val, bits) ((val) << (bits))
+#define FB_SHIFT_LOW(val, bits) ((val) >> (bits))
+#define FB_BIT_NR(b) (b)
#endif
/*
/* drivers/video/fbmem.c */
extern int register_framebuffer(struct fb_info *fb_info);
extern int unregister_framebuffer(struct fb_info *fb_info);
-extern int fb_prepare_logo(struct fb_info *fb_info);
-extern int fb_show_logo(struct fb_info *fb_info);
+extern int fb_prepare_logo(struct fb_info *fb_info, int rotate);
+extern int fb_show_logo(struct fb_info *fb_info, int rotate);
extern char* fb_get_buffer_offset(struct fb_info *info, struct fb_pixmap *buf, u32 size);
extern void fb_pad_unaligned_buffer(u8 *dst, u32 d_pitch, u8 *src, u32 idx,
u32 height, u32 shift_high, u32 shift_low, u32 mod);
struct fb_fix_screeninfo *fix);
extern int fb_get_options(char *name, char **option);
extern int fb_new_modelist(struct fb_info *info);
+extern int fb_con_duit(struct fb_info *info, int event, void *data);
extern struct fb_info *registered_fb[FB_MAX];
extern int num_registered_fb;