}
extern void FASTCALL(__lock_page(struct page *page));
+extern int FASTCALL(__lock_page_killable(struct page *page));
extern void FASTCALL(__lock_page_nosync(struct page *page));
extern void FASTCALL(unlock_page(struct page *page));
__lock_page(page);
}
+/*
+ * lock_page_killable is like lock_page but can be interrupted by fatal
+ * signals. It returns 0 if it locked the page and -EINTR if it was
+ * killed while waiting.
+ */
+static inline int lock_page_killable(struct page *page)
+{
+ might_sleep();
+ if (TestSetPageLocked(page))
+ return __lock_page_killable(page);
+ return 0;
+}
+
/*
* lock_page_nosync should only be used if we can't pin the page's inode.
* Doesn't play quite so well with block device plugging.