return 1;
}
+/**
+ * ptrace_init_task - initialize ptrace state for a new child
+ * @child: new child task
+ * @ptrace: true if child should be ptrace'd by parent's tracer
+ *
+ * This is called immediately after adding @child to its parent's children
+ * list. @ptrace is false in the normal case, and true to ptrace @child.
+ *
+ * Called with current's siglock and write_lock_irq(&tasklist_lock) held.
+ */
+static inline void ptrace_init_task(struct task_struct *child, bool ptrace)
+{
+ INIT_LIST_HEAD(&child->ptrace_entry);
+ INIT_LIST_HEAD(&child->ptraced);
+ child->parent = child->real_parent;
+ child->ptrace = 0;
+ if (unlikely(ptrace)) {
+ child->ptrace = current->ptrace;
+ ptrace_link(child, current->parent);
+ }
+}
+
+/**
+ * ptrace_release_task - final ptrace-related cleanup of a zombie being reaped
+ * @task: task in %EXIT_DEAD state
+ *
+ * Called with write_lock(&tasklist_lock) held.
+ */
+static inline void ptrace_release_task(struct task_struct *task)
+{
+ BUG_ON(!list_empty(&task->ptraced));
+ ptrace_unlink(task);
+ BUG_ON(!list_empty(&task->ptrace_entry));
+}
+
#ifndef force_successful_syscall_return
/*
* System call handlers that, upon successful completion, need to return a
#define arch_ptrace_stop(code, info) do { } while (0)
#endif
+extern int task_current_syscall(struct task_struct *target, long *callno,
+ unsigned long args[6], unsigned int maxargs,
+ unsigned long *sp, unsigned long *pc);
+
#endif
#endif