EXPORT_SYMBOL(gameport_unregister_driver);
 EXPORT_SYMBOL(gameport_open);
 EXPORT_SYMBOL(gameport_close);
-EXPORT_SYMBOL(gameport_rescan);
 EXPORT_SYMBOL(gameport_set_phys);
 EXPORT_SYMBOL(gameport_start_polling);
 EXPORT_SYMBOL(gameport_stop_polling);
  */
 
 enum gameport_event_type {
-       GAMEPORT_RESCAN,
-       GAMEPORT_RECONNECT,
        GAMEPORT_REGISTER_PORT,
        GAMEPORT_REGISTER_DRIVER,
 };
                                gameport_add_port(event->object);
                                break;
 
-                       case GAMEPORT_RECONNECT:
-                               gameport_reconnect_port(event->object);
-                               break;
-
-                       case GAMEPORT_RESCAN:
-                               gameport_disconnect_port(event->object);
-                               gameport_find_driver(event->object);
-                               break;
-
                        case GAMEPORT_REGISTER_DRIVER:
                                gameport_add_driver(event->object);
                                break;
        device_release_driver(&gameport->dev);
 }
 
-void gameport_rescan(struct gameport *gameport)
-{
-       gameport_queue_event(gameport, NULL, GAMEPORT_RESCAN);
-}
-
-void gameport_reconnect(struct gameport *gameport)
-{
-       gameport_queue_event(gameport, NULL, GAMEPORT_RECONNECT);
-}
-
 /*
  * Submits register request to kgameportd for subsequent execution.
  * Note that port registration is always asynchronous.
 
 
 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode);
 void gameport_close(struct gameport *gameport);
-void gameport_rescan(struct gameport *gameport);
 
 #if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))