Use the DMA_32BIT_MASK constant from dma-mapping.h when calling
pci_set_dma_mask() or pci_set_consistent_dma_mask() See
http://marc.theaimsgroup.com/?t=
108001993000001&r=1&w=2 for details
Signed-off-by: Tobias Klauser <tklauser@nuerscht.ch>
Signed-off-by: Domen Puncer <domen@coderock.org>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
 #include <linux/ac97_codec.h>
 #include <linux/gameport.h>
 #include <linux/wait.h>
+#include <linux/dma-mapping.h>
 
 #include <asm/io.h>
 #include <asm/page.h>
                return -ENODEV;
        if (pcidev->irq == 0) 
                return -ENODEV;
-       i = pci_set_dma_mask(pcidev, 0xffffffff);
+       i = pci_set_dma_mask(pcidev, DMA_32BIT_MASK);
        if (i) {
                printk(KERN_WARNING "es1371: architecture does not support 32bit PCI busmaster DMA\n");
                return i;