0x00000000, 0x3b6e20c8, 0x76dc4190, 0x4db26158,
                0xedb88320, 0xd6d6a3e8, 0x9b64c2b0, 0xa00ae278 };
        unsigned long i, add_ptr, tap1, tap2, tap3, tap4, tap5;
-       int new_rotate, input_rotate;
+       int input_rotate;
        int wordmask = r->poolinfo->poolwords - 1;
        __u32 w, next_w;
        unsigned long flags;
        add_ptr = r->add_ptr;
 
        while (nwords--) {
-               w = rol32(next_w, input_rotate);
+               w = rol32(next_w, input_rotate & 31);
                if (nwords > 0)
                        next_w = *in++;
                i = add_ptr = (add_ptr - 1) & wordmask;
-               /*
-                * Normally, we add 7 bits of rotation to the pool.
-                * At the beginning of the pool, add an extra 7 bits
-                * rotation, so that successive passes spread the
-                * input bits across the pool evenly.
-                */
-               new_rotate = input_rotate + 14;
-               if (i)
-                       new_rotate = input_rotate + 7;
-               input_rotate = new_rotate & 31;
 
                /* XOR in the various taps */
                w ^= r->pool[(i + tap1) & wordmask];
                w ^= r->pool[(i + tap5) & wordmask];
                w ^= r->pool[i];
                r->pool[i] = (w >> 3) ^ twist_table[w & 7];
+
+               /*
+                * Normally, we add 7 bits of rotation to the pool.
+                * At the beginning of the pool, add an extra 7 bits
+                * rotation, so that successive passes spread the
+                * input bits across the pool evenly.
+                */
+               input_rotate += i ? 7 : 14;
        }
 
        r->input_rotate = input_rotate;