u32 fb8_0_off;
u32 fb8_1_off;
- u32 pseudo_palette[256];
+ u32 pseudo_palette[16];
};
static int __devinit e3d_get_props(struct e3d_info *ep)
blue_8 = blue >> 8;
value = (blue_8 << 24) | (green_8 << 16) | (red_8 << 8);
- ((u32 *)info->pseudo_palette)[regno] = value;
+
+ if (info->fix.visual == FB_VISUAL_TRUECOLOR && regno < 16)
+ ((u32 *)info->pseudo_palette)[regno] = value;
red_10 = red >> 6;