region.dy = vyres - ((sy + height) * vc->vc_font.height);
region.dx = vxres - ((sx + width) * vc->vc_font.width);
region.width = width * vc->vc_font.width;
region.dy = vyres - ((sy + height) * vc->vc_font.height);
region.dx = vxres - ((sx + width) * vc->vc_font.width);
region.width = width * vc->vc_font.width;