__asm__ __volatile__ (
"\tljmp $"STR(__KERNEL_CS)",$1f\n"
"\t1:\n"
- "\tmovl $"STR(__KERNEL_DS)",%eax\n"
- "\tmovl %eax,%ds\n"
- "\tmovl %eax,%es\n"
- "\tmovl %eax,%fs\n"
- "\tmovl %eax,%gs\n"
- "\tmovl %eax,%ss\n"
- );
+ "\tmovl $"STR(__KERNEL_DS)",%%eax\n"
+ "\tmovl %%eax,%%ds\n"
+ "\tmovl %%eax,%%es\n"
+ "\tmovl %%eax,%%fs\n"
+ "\tmovl %%eax,%%gs\n"
+ "\tmovl %%eax,%%ss\n"
+ ::: "eax", "memory");
#undef STR
#undef __STR
}
unsigned long start_address,
unsigned int has_pae) ATTRIB_NORET;
-const extern unsigned char relocate_new_kernel[];
+extern const unsigned char relocate_new_kernel[];
extern void relocate_new_kernel_end(void);
-const extern unsigned int relocate_new_kernel_size;
+extern const unsigned int relocate_new_kernel_size;
/*
* A architecture hook called to validate the
memcpy((void *)reboot_code_buffer, relocate_new_kernel,
relocate_new_kernel_size);
- /* The segment registers are funny things, they are
- * automatically loaded from a table, in memory wherever you
- * set them to a specific selector, but this table is never
- * accessed again you set the segment to a different selector.
- *
- * The more common model is are caches where the behide
- * the scenes work is done, but is also dropped at arbitrary
- * times.
+ /* The segment registers are funny things, they have both a
+ * visible and an invisible part. Whenever the visible part is
+ * set to a specific selector, the invisible part is loaded
+ * with from a table in memory. At no other time is the
+ * descriptor table in memory accessed.
*
* I take advantage of this here by force loading the
* segments, before I zap the gdt with an invalid value.