#include <asm/spu.h>
#include <asm/spu_priv1.h>
#include <asm/lv1call.h>
+#include <asm/ps3.h>
+#include "../cell/spufs/spufs.h"
#include "platform.h"
/* spu_management_ops */
pr_debug("%s:%d: shadow: %lxh\n", func, line, shadow);
}
+inline u64 ps3_get_spe_id(void *arg)
+{
+ return spu_pdata(arg)->spe_id;
+}
+EXPORT_SYMBOL_GPL(ps3_get_spe_id);
+
static unsigned long get_vas_id(void)
{
unsigned long id;
return num_resource_id;
}
+static int ps3_init_affinity(void)
+{
+ return 0;
+}
+
+/**
+ * ps3_enable_spu - Enable SPU run control.
+ *
+ * An outstanding enhancement for the PS3 would be to add a guard to check
+ * for incorrect access to the spu problem state when the spu context is
+ * disabled. This check could be implemented with a flag added to the spu
+ * context that would inhibit mapping problem state pages, and a routine
+ * to unmap spu problem state pages. When the spu is enabled with
+ * ps3_enable_spu() the flag would be set allowing pages to be mapped,
+ * and when the spu is disabled with ps3_disable_spu() the flag would be
+ * cleared and the mapped problem state pages would be unmapped.
+ */
+
+static void ps3_enable_spu(struct spu_context *ctx)
+{
+}
+
+static void ps3_disable_spu(struct spu_context *ctx)
+{
+ ctx->ops->runcntl_stop(ctx);
+}
+
const struct spu_management_ops spu_management_ps3_ops = {
.enumerate_spus = ps3_enumerate_spus,
.create_spu = ps3_create_spu,
.destroy_spu = ps3_destroy_spu,
+ .enable_spu = ps3_enable_spu,
+ .disable_spu = ps3_disable_spu,
+ .init_affinity = ps3_init_affinity,
};
/* spu_priv1_ops */