#include <asm/spu.h>
#include <asm/spu_priv1.h>
#include <asm/lv1call.h>
+#include <asm/ps3.h>
+#include "../cell/spufs/spufs.h"
#include "platform.h"
/* spu_management_ops */
pr_debug("%s:%d: shadow: %lxh\n", func, line, shadow);
}
+inline u64 ps3_get_spe_id(void *arg)
+{
+ return spu_pdata(arg)->spe_id;
+}
+EXPORT_SYMBOL_GPL(ps3_get_spe_id);
+
static unsigned long get_vas_id(void)
{
unsigned long id;
{
struct table {char* name; unsigned long addr; unsigned long size;};
- spu_pdata(spu)->shadow = __ioremap(
- spu_pdata(spu)->shadow_addr, sizeof(struct spe_shadow),
- PAGE_READONLY | _PAGE_NO_CACHE | _PAGE_GUARDED);
+ spu_pdata(spu)->shadow = ioremap_flags(spu_pdata(spu)->shadow_addr,
+ sizeof(struct spe_shadow),
+ pgprot_val(PAGE_READONLY) |
+ _PAGE_NO_CACHE);
if (!spu_pdata(spu)->shadow) {
pr_debug("%s:%d: ioremap shadow failed\n", __func__, __LINE__);
goto fail_ioremap;
}
- spu->local_store = ioremap(spu->local_store_phys, LS_SIZE);
+ spu->local_store = (__force void *)ioremap_flags(spu->local_store_phys,
+ LS_SIZE, _PAGE_NO_CACHE);
+
if (!spu->local_store) {
pr_debug("%s:%d: ioremap local_store failed\n",
__func__, __LINE__);
spu->problem = ioremap(spu->problem_phys,
sizeof(struct spu_problem));
+
if (!spu->problem) {
pr_debug("%s:%d: ioremap problem failed\n", __func__, __LINE__);
goto fail_ioremap;
spu->priv2 = ioremap(spu_pdata(spu)->priv2_addr,
sizeof(struct spu_priv2));
+
if (!spu->priv2) {
pr_debug("%s:%d: ioremap priv2 failed\n", __func__, __LINE__);
goto fail_ioremap;
{
int result;
- result = ps3_alloc_spe_irq(PS3_BINDING_CPU_ANY, spu_pdata(spu)->spe_id,
+ result = ps3_spe_irq_setup(PS3_BINDING_CPU_ANY, spu_pdata(spu)->spe_id,
0, &spu->irqs[0]);
if (result)
goto fail_alloc_0;
- result = ps3_alloc_spe_irq(PS3_BINDING_CPU_ANY, spu_pdata(spu)->spe_id,
+ result = ps3_spe_irq_setup(PS3_BINDING_CPU_ANY, spu_pdata(spu)->spe_id,
1, &spu->irqs[1]);
if (result)
goto fail_alloc_1;
- result = ps3_alloc_spe_irq(PS3_BINDING_CPU_ANY, spu_pdata(spu)->spe_id,
+ result = ps3_spe_irq_setup(PS3_BINDING_CPU_ANY, spu_pdata(spu)->spe_id,
2, &spu->irqs[2]);
if (result)
return result;
fail_alloc_2:
- ps3_free_spe_irq(spu->irqs[1]);
+ ps3_spe_irq_destroy(spu->irqs[1]);
fail_alloc_1:
- ps3_free_spe_irq(spu->irqs[0]);
+ ps3_spe_irq_destroy(spu->irqs[0]);
fail_alloc_0:
spu->irqs[0] = spu->irqs[1] = spu->irqs[2] = NO_IRQ;
return result;
result = lv1_disable_logical_spe(spu_pdata(spu)->spe_id, 0);
BUG_ON(result);
- ps3_free_spe_irq(spu->irqs[2]);
- ps3_free_spe_irq(spu->irqs[1]);
- ps3_free_spe_irq(spu->irqs[0]);
+ ps3_spe_irq_destroy(spu->irqs[2]);
+ ps3_spe_irq_destroy(spu->irqs[1]);
+ ps3_spe_irq_destroy(spu->irqs[0]);
spu->irqs[0] = spu->irqs[1] = spu->irqs[2] = NO_IRQ;
}
}
- if (result)
+ if (result) {
printk(KERN_WARNING "%s:%d: Error initializing spus\n",
__func__, __LINE__);
+ return result;
+ }
- return result;
+ return num_resource_id;
+}
+
+static int ps3_init_affinity(void)
+{
+ return 0;
+}
+
+/**
+ * ps3_enable_spu - Enable SPU run control.
+ *
+ * An outstanding enhancement for the PS3 would be to add a guard to check
+ * for incorrect access to the spu problem state when the spu context is
+ * disabled. This check could be implemented with a flag added to the spu
+ * context that would inhibit mapping problem state pages, and a routine
+ * to unmap spu problem state pages. When the spu is enabled with
+ * ps3_enable_spu() the flag would be set allowing pages to be mapped,
+ * and when the spu is disabled with ps3_disable_spu() the flag would be
+ * cleared and the mapped problem state pages would be unmapped.
+ */
+
+static void ps3_enable_spu(struct spu_context *ctx)
+{
+}
+
+static void ps3_disable_spu(struct spu_context *ctx)
+{
+ ctx->ops->runcntl_stop(ctx);
}
const struct spu_management_ops spu_management_ps3_ops = {
.enumerate_spus = ps3_enumerate_spus,
.create_spu = ps3_create_spu,
.destroy_spu = ps3_destroy_spu,
+ .enable_spu = ps3_enable_spu,
+ .disable_spu = ps3_disable_spu,
+ .init_affinity = ps3_init_affinity,
};
/* spu_priv1_ops */