state->pkg.
this_target_obj, 0);
if (!state) {
+
+ /* Free any stacked Update State objects */
+
+ while (state_list) {
+ state =
+ acpi_ut_pop_generic_state
+ (&state_list);
+ acpi_ut_delete_generic_state(state);
+ }
return_ACPI_STATUS(AE_NO_MEMORY);
}
}