#include <linux/init.h>
#include <linux/gameport.h>
#include <linux/wait.h>
-#include <linux/sched.h>
#include <linux/slab.h>
#include <linux/delay.h>
#include <linux/kthread.h>
EXPORT_SYMBOL(gameport_open);
EXPORT_SYMBOL(gameport_close);
EXPORT_SYMBOL(gameport_rescan);
-EXPORT_SYMBOL(gameport_cooked_read);
-EXPORT_SYMBOL(gameport_set_name);
EXPORT_SYMBOL(gameport_set_phys);
EXPORT_SYMBOL(gameport_start_polling);
EXPORT_SYMBOL(gameport_stop_polling);
}
gameport_close(gameport);
- return (cpu_data[raw_smp_processor_id()].loops_per_jiffy * (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
+ return (cpu_data(raw_smp_processor_id()).loops_per_jiffy *
+ (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
#else