static int interact_open(struct input_dev *dev)
{
- struct interact *interact = dev->private;
+ struct interact *interact = input_get_drvdata(dev);
gameport_start_polling(interact->gameport);
return 0;
static void interact_close(struct input_dev *dev)
{
- struct interact *interact = dev->private;
+ struct interact *interact = input_get_drvdata(dev);
gameport_stop_polling(interact->gameport);
}
gameport_set_poll_handler(gameport, interact_poll);
gameport_set_poll_interval(gameport, 20);
- sprintf(interact->phys, "%s/input0", gameport->phys);
+ snprintf(interact->phys, sizeof(interact->phys), "%s/input0", gameport->phys);
interact->type = i;
interact->length = interact_type[i].length;
input_dev->id.vendor = GAMEPORT_ID_VENDOR_INTERACT;
input_dev->id.product = interact_type[i].id;
input_dev->id.version = 0x0100;
- input_dev->private = interact;
+ input_dev->dev.parent = &gameport->dev;
+
+ input_set_drvdata(input_dev, interact);
input_dev->open = interact_open;
input_dev->close = interact_close;
for (i = 0; (t = interact_type[interact->type].btn[i]) >= 0; i++)
set_bit(t, input_dev->keybit);
- input_register_device(interact->dev);
+ err = input_register_device(interact->dev);
+ if (err)
+ goto fail2;
return 0;