struct sw *sw;
struct input_dev *input_dev;
int i, j, k, l;
- int err;
+ int err = 0;
unsigned char *buf = NULL; /* [SW_LENGTH] */
unsigned char *idbuf = NULL; /* [SW_LENGTH] */
unsigned char m = 1;
sprintf(sw->name, "Microsoft SideWinder %s", sw_name[sw->type]);
sprintf(sw->phys[i], "%s/input%d", gameport->phys, i);
- input_dev = input_allocate_device();
+ sw->dev[i] = input_dev = input_allocate_device();
if (!input_dev) {
err = -ENOMEM;
goto fail3;
dbg("%s%s [%d-bit id %d data %d]\n", sw->name, comment, m, l, k);
- input_register_device(sw->dev[i]);
+ err = input_register_device(sw->dev[i]);
+ if (err)
+ goto fail4;
}
- return 0;
+ out: kfree(buf);
+ kfree(idbuf);
+
+ return err;
- fail3: while (--i >= 0)
+ fail4: input_free_device(sw->dev[i]);
+ fail3: while (--i >= 0)
input_unregister_device(sw->dev[i]);
fail2: gameport_close(gameport);
fail1: gameport_set_drvdata(gameport, NULL);
kfree(sw);
- kfree(buf);
- kfree(idbuf);
- return err;
+ goto out;
}
static void sw_disconnect(struct gameport *gameport)
static struct gameport_driver sw_drv = {
.driver = {
.name = "sidewinder",
+ .owner = THIS_MODULE,
},
.description = DRIVER_DESC,
.connect = sw_connect,