out8(0x3C9, green >> 10);
out8(0x3C9, blue >> 10);
- } else if (bpp == 16) // RGB 565
- ((u32 *) info->pseudo_palette)[regno] =
- (red & 0xF800) |
- ((green & 0xFC00) >> 5) | ((blue & 0xF800) >> 11);
- else if (bpp == 32) // ARGB 8888
- ((u32 *) info->pseudo_palette)[regno] =
- ((transp & 0xFF00) << 16) |
- ((red & 0xFF00) << 8) |
- ((green & 0xFF00)) | ((blue & 0xFF00) >> 8);
+ } else if (regno < 16) {
+ if (bpp == 16) // RGB 565
+ ((u32 *) info->pseudo_palette)[regno] =
+ (red & 0xF800) |
+ ((green & 0xFC00) >> 5) |
+ ((blue & 0xF800) >> 11);
+ else if (bpp == 32) // ARGB 8888
+ ((u32 *) info->pseudo_palette)[regno] =
+ ((transp & 0xFF00) << 16) |
+ ((red & 0xFF00) << 8) |
+ ((green & 0xFF00)) | ((blue & 0xFF00) >> 8);
+ }
return 0;
}
// need altered timings to display correctly. So I decided that it is much
// better to provide a limited optimized set of modes plus the option of
// using the mode in effect at startup time (might be selected using the
-// vga=??? paramter). After that the user might use fbset to select any
+// vga=??? parameter). After that the user might use fbset to select any
// mode he likes, check_var will not try to alter geometry parameters as
// it would be necessary otherwise.
//