#define PALETTE_SIZE (256 * 4)
#define CMD_BUFF_SIZE (1024 * 50)
+/* NOTE: the palette and frame dma descriptors are doubled to allow
+ * the 2nd set for branch settings (FBRx)
+ */
struct pxafb_dma_buff {
unsigned char palette[PAL_MAX * PALETTE_SIZE];
uint16_t cmd_buff[CMD_BUFF_SIZE];
- struct pxafb_dma_descriptor pal_desc[PAL_MAX];
- struct pxafb_dma_descriptor dma_desc[DMA_MAX];
+ struct pxafb_dma_descriptor pal_desc[PAL_MAX * 2];
+ struct pxafb_dma_descriptor dma_desc[DMA_MAX * 2];
};
struct pxafb_info {
void __iomem *mmio_base;
struct pxafb_dma_buff *dma_buff;
+ size_t dma_buff_size;
dma_addr_t dma_buff_phys;
- dma_addr_t fdadr[DMA_MAX];
-
- /*
- * These are the addresses we mapped
- * the framebuffer memory region to.
- */
- /* raw memory addresses */
- dma_addr_t map_dma; /* physical */
- u_char * map_cpu; /* virtual */
- u_int map_size;
-
- /* addresses of pieces placed in raw buffer */
- u_char * screen_cpu; /* virtual address of frame buffer */
- dma_addr_t screen_dma; /* physical address of frame buffer */
+ dma_addr_t fdadr[DMA_MAX * 2];
+
+ void __iomem *video_mem; /* virtual address of frame buffer */
+ unsigned long video_mem_phys; /* physical address of frame buffer */
+ size_t video_mem_size; /* size of the frame buffer */
u16 * palette_cpu; /* virtual address of palette memory */
u_int palette_size;
- ssize_t video_offset;
u_int lccr0;
u_int lccr3;
struct notifier_block freq_transition;
struct notifier_block freq_policy;
#endif
+
+ void (*lcd_power)(int, struct fb_var_screeninfo *);
+ void (*backlight_power)(int);
};
#define TO_INF(ptr,member) container_of(ptr,struct pxafb_info,member)
#define MIN_XRES 64
#define MIN_YRES 64
+/* maximum X and Y resolutions - note these are limits from the register
+ * bits length instead of the real ones
+ */
+#define MAX_XRES 1024
+#define MAX_YRES 1024
+
#endif /* __PXAFB_H__ */