#include <linux/fb.h>
#include <linux/pci.h>
#include <linux/init.h>
+#include <linux/of_device.h>
#include <asm/io.h>
-#include <asm/prom.h>
-#include <asm/of_device.h>
struct s3d_info {
struct fb_info *info;
unsigned int depth;
unsigned int fb_size;
- u32 pseudo_palette[256];
+ u32 pseudo_palette[16];
};
static int __devinit s3d_get_props(struct s3d_info *sp)
{
u32 value;
- if (regno >= 256)
- return 1;
+ if (regno < 16) {
+ red >>= 8;
+ green >>= 8;
+ blue >>= 8;
- red >>= 8;
- green >>= 8;
- blue >>= 8;
-
- value = (blue << 24) | (green << 16) | (red << 8);
- ((u32 *)info->pseudo_palette)[regno] = value;
+ value = (blue << 24) | (green << 16) | (red << 8);
+ ((u32 *)info->pseudo_palette)[regno] = value;
+ }
return 0;
}