mutex_unlock(&gameport->drv_mutex);
}
-void __gameport_register_driver(struct gameport_driver *drv, struct module *owner);
-static inline void gameport_register_driver(struct gameport_driver *drv)
+int __gameport_register_driver(struct gameport_driver *drv,
+ struct module *owner, const char *mod_name);
+static inline int __must_check gameport_register_driver(struct gameport_driver *drv)
{
- __gameport_register_driver(drv, THIS_MODULE);
+ return __gameport_register_driver(drv, THIS_MODULE, KBUILD_MODNAME);
}
void gameport_unregister_driver(struct gameport_driver *drv);