#include <linux/tty_driver.h>
#include <linux/console.h>
#include <linux/init.h>
+#include <linux/jiffies.h>
+#include <linux/nmi.h>
#include <linux/module.h>
#include <linux/moduleparam.h>
#include <linux/interrupt.h> /* For in_interrupt() */
#include <asm/uaccess.h>
+/*
+ * Architectures can override it:
+ */
+void __attribute__((weak)) early_printk(const char *fmt, ...)
+{
+}
+
#define __LOG_BUF_LEN (1 << CONFIG_LOG_BUF_SHIFT)
/* printk's without a loglevel use this.. */
__setup("log_buf_len=", log_buf_len_setup);
+#ifdef CONFIG_BOOT_PRINTK_DELAY
+
+static unsigned int boot_delay; /* msecs delay after each printk during bootup */
+static unsigned long long printk_delay_msec; /* per msec, based on boot_delay */
+
+static int __init boot_delay_setup(char *str)
+{
+ unsigned long lpj;
+ unsigned long long loops_per_msec;
+
+ lpj = preset_lpj ? preset_lpj : 1000000; /* some guess */
+ loops_per_msec = (unsigned long long)lpj / 1000 * HZ;
+
+ get_option(&str, &boot_delay);
+ if (boot_delay > 10 * 1000)
+ boot_delay = 0;
+
+ printk_delay_msec = loops_per_msec;
+ printk(KERN_DEBUG "boot_delay: %u, preset_lpj: %ld, lpj: %lu, "
+ "HZ: %d, printk_delay_msec: %llu\n",
+ boot_delay, preset_lpj, lpj, HZ, printk_delay_msec);
+ return 1;
+}
+__setup("boot_delay=", boot_delay_setup);
+
+static void boot_delay_msec(void)
+{
+ unsigned long long k;
+ unsigned long timeout;
+
+ if (boot_delay == 0 || system_state != SYSTEM_BOOTING)
+ return;
+
+ k = (unsigned long long)printk_delay_msec * boot_delay;
+
+ timeout = jiffies + msecs_to_jiffies(boot_delay);
+ while (k) {
+ k--;
+ cpu_relax();
+ /*
+ * use (volatile) jiffies to prevent
+ * compiler reduction; loop termination via jiffies
+ * is secondary and may or may not happen.
+ */
+ if (time_after(jiffies, timeout))
+ break;
+ touch_nmi_watchdog();
+ }
+}
+#else
+static inline void boot_delay_msec(void)
+{
+}
+#endif
+
+/*
+ * Return the number of unread characters in the log buffer.
+ */
+int log_buf_get_len(void)
+{
+ return logged_chars;
+}
+
+/*
+ * Copy a range of characters from the log buffer.
+ */
+int log_buf_copy(char *dest, int idx, int len)
+{
+ int ret, max;
+ bool took_lock = false;
+
+ if (!oops_in_progress) {
+ spin_lock_irq(&logbuf_lock);
+ took_lock = true;
+ }
+
+ max = log_buf_get_len();
+ if (idx < 0 || idx >= max) {
+ ret = -1;
+ } else {
+ if (len > max)
+ len = max;
+ ret = len;
+ idx += (log_end - max);
+ while (len-- > 0)
+ dest[len] = LOG_BUF(idx + len);
+ }
+
+ if (took_lock)
+ spin_unlock_irq(&logbuf_lock);
+
+ return ret;
+}
+
+/*
+ * Extract a single character from the log buffer.
+ */
+int log_buf_read(int idx)
+{
+ char ret;
+
+ if (log_buf_copy(&ret, idx, 1) == 1)
+ return ret;
+ else
+ return -1;
+}
+
/*
* Commands to do_syslog:
*
__setup("time", printk_time_setup);
-__attribute__((weak)) unsigned long long printk_clock(void)
-{
- return sched_clock();
-}
-
/* Check if we have any console registered that can be called early in boot. */
static int have_callable_console(void)
{
/* cpu currently holding logbuf_lock */
static volatile unsigned int printk_cpu = UINT_MAX;
+const char printk_recursion_bug_msg [] =
+ KERN_CRIT "BUG: recent printk recursion!\n";
+static int printk_recursion_bug;
+
asmlinkage int vprintk(const char *fmt, va_list args)
{
+ static int log_level_unknown = 1;
+ static char printk_buf[1024];
+
unsigned long flags;
- int printed_len;
+ int printed_len = 0;
+ int this_cpu;
char *p;
- static char printk_buf[1024];
- static int log_level_unknown = 1;
- preempt_disable();
- if (unlikely(oops_in_progress) && printk_cpu == smp_processor_id())
- /* If a crash is occurring during printk() on this CPU,
- * make sure we can't deadlock */
- zap_locks();
+ boot_delay_msec();
+ preempt_disable();
/* This stops the holder of console_sem just where we want him */
raw_local_irq_save(flags);
+ this_cpu = smp_processor_id();
+
+ /*
+ * Ouch, printk recursed into itself!
+ */
+ if (unlikely(printk_cpu == this_cpu)) {
+ /*
+ * If a crash is occurring during printk() on this CPU,
+ * then try to get the crash message out but make sure
+ * we can't deadlock. Otherwise just return to avoid the
+ * recursion and return - but flag the recursion so that
+ * it can be printed at the next appropriate moment:
+ */
+ if (!oops_in_progress) {
+ printk_recursion_bug = 1;
+ goto out_restore_irqs;
+ }
+ zap_locks();
+ }
+
lockdep_off();
spin_lock(&logbuf_lock);
- printk_cpu = smp_processor_id();
+ printk_cpu = this_cpu;
+ if (printk_recursion_bug) {
+ printk_recursion_bug = 0;
+ strcpy(printk_buf, printk_recursion_bug_msg);
+ printed_len = sizeof(printk_recursion_bug_msg);
+ }
/* Emit the output into the temporary buffer */
- printed_len = vscnprintf(printk_buf, sizeof(printk_buf), fmt, args);
+ printed_len += vscnprintf(printk_buf + printed_len,
+ sizeof(printk_buf), fmt, args);
/*
* Copy the output into log_buf. If the caller didn't provide
loglev_char = default_message_loglevel
+ '0';
}
- t = printk_clock();
+ t = cpu_clock(printk_cpu);
nanosec_rem = do_div(t, 1000000000);
tlen = sprintf(tbuf,
"<%c>[%5lu.%06lu] ",
printk_cpu = UINT_MAX;
spin_unlock(&logbuf_lock);
lockdep_on();
+out_restore_irqs:
raw_local_irq_restore(flags);
}
* commonly to provide a default console (ie from PROM variables) when
* the user has not supplied one.
*/
-int __init add_preferred_console(char *name, int idx, char *options)
+int add_preferred_console(char *name, int idx, char *options)
{
struct console_cmdline *c;
int i;
return -1;
}
-#ifndef CONFIG_DISABLE_CONSOLE_SUSPEND
+int console_suspend_enabled = 1;
+EXPORT_SYMBOL(console_suspend_enabled);
+
+static int __init console_suspend_disable(char *str)
+{
+ console_suspend_enabled = 0;
+ return 1;
+}
+__setup("no_console_suspend", console_suspend_disable);
+
/**
* suspend_console - suspend the console subsystem
*
*/
void suspend_console(void)
{
+ if (!console_suspend_enabled)
+ return;
printk("Suspending console(s)\n");
acquire_console_sem();
console_suspended = 1;
void resume_console(void)
{
+ if (!console_suspend_enabled)
+ return;
console_suspended = 0;
release_console_sem();
}
-#endif /* CONFIG_DISABLE_CONSOLE_SUSPEND */
/**
* acquire_console_sem - lock the console system for exclusive use.