/**
- * kobject_set_name - Set the name of an object
- * @kobj: object.
- * @fmt: format string used to build the name
+ * kobject_set_name - Set the name of a kobject
+ * @kobj: kobject to name
+ * @fmt: format string used to build the name
*
- * If strlen(name) >= KOBJ_NAME_LEN, then use a dynamically allocated
- * string that @kobj->k_name points to. Otherwise, use the static
- * @kobj->name array.
+ * This sets the name of the kobject. If you have already added the
+ * kobject to the system, you must call kobject_rename() in order to
+ * change the name of the kobject.
*/
int kobject_set_name(struct kobject * kobj, const char * fmt, ...)
{
struct kobject *temp_kobj;
temp_kobj = kset_find_obj(kobj->kset, new_name);
if (temp_kobj) {
- printk(KERN_WARNING "kobject '%s' can not be renamed "
- "to '%s' as '%s' is already in existance.\n",
+ printk(KERN_WARNING "kobject '%s' cannot be renamed "
+ "to '%s' as '%s' is already in existence.\n",
kobject_name(kobj), new_name, new_name);
kobject_put(temp_kobj);
return -EINVAL;