__rb_rotate_right(other, root);
other = parent->rb_right;
}
- rb_set_colour(other, rb_colour(parent));
+ rb_set_color(other, rb_color(parent));
rb_set_black(parent);
if (other->rb_right)
rb_set_black(other->rb_right);
__rb_rotate_left(other, root);
other = parent->rb_left;
}
- rb_set_colour(other, rb_colour(parent));
+ rb_set_color(other, rb_color(parent));
rb_set_black(parent);
if (other->rb_left)
rb_set_black(other->rb_left);
node = left;
child = node->rb_right;
parent = rb_parent(node);
- color = rb_colour(node);
+ color = rb_color(node);
if (child)
rb_set_parent(child, parent);
} else
parent->rb_left = child;
- node->rb_parent_colour = old->rb_parent_colour;
+ node->rb_parent_color = old->rb_parent_color;
node->rb_right = old->rb_right;
node->rb_left = old->rb_left;
}
parent = rb_parent(node);
- color = rb_colour(node);
+ color = rb_color(node);
if (child)
rb_set_parent(child, parent);
{
struct rb_node *parent;
+ if (rb_parent(node) == node)
+ return NULL;
+
/* If we have a right-hand child, go down and then left as far
as we can. */
if (node->rb_right) {
{
struct rb_node *parent;
+ if (rb_parent(node) == node)
+ return NULL;
+
/* If we have a left-hand child, go down and then right as far
as we can. */
if (node->rb_left) {