else
sprintf(s->name, "sound/%s%d", name, r / SOUND_STEP);
- class_device_create(sound_class, NULL, MKDEV(SOUND_MAJOR, s->unit_minor),
- dev, s->name+6);
+ device_create(sound_class, dev, MKDEV(SOUND_MAJOR, s->unit_minor),
+ s->name+6);
return r;
fail:
p = __sound_remove_unit(list, unit);
spin_unlock(&sound_loader_lock);
if (p) {
- class_device_destroy(sound_class, MKDEV(SOUND_MAJOR, p->unit_minor));
+ device_destroy(sound_class, MKDEV(SOUND_MAJOR, p->unit_minor));
kfree(p);
}
}
EXPORT_SYMBOL(register_sound_dsp);
-/**
- * register_sound_synth - register a synth device
- * @fops: File operations for the driver
- * @dev: Unit number to allocate
- *
- * Allocate a synth device. Unit is the number of the synth device requested.
- * Pass -1 to request the next free synth unit. On success the allocated
- * number is returned, on failure a negative error code is returned.
- */
-
-
-int register_sound_synth(const struct file_operations *fops, int dev)
-{
- return sound_insert_unit(&chains[9], fops, dev, 9, 137,
- "synth", S_IRUSR | S_IWUSR, NULL);
-}
-
-EXPORT_SYMBOL(register_sound_synth);
-
/**
* unregister_sound_special - unregister a special sound device
* @unit: unit number to allocate
EXPORT_SYMBOL(unregister_sound_dsp);
-/**
- * unregister_sound_synth - unregister a synth device
- * @unit: unit number to allocate
- *
- * Release a sound device that was allocated with register_sound_synth().
- * The unit passed is the return value from the register function.
- */
-
-void unregister_sound_synth(int unit)
-{
- return sound_remove_unit(&chains[9], unit);
-}
-
-EXPORT_SYMBOL(unregister_sound_synth);
-
/*
* Now our file operations
*/
static int soundcore_open(struct inode *, struct file *);
-static struct file_operations soundcore_fops=
+static const struct file_operations soundcore_fops=
{
/* We must have an owner or the module locking fails */
.owner = THIS_MODULE,